Monthly Archives: November 2020
Week5: Stylised Walk Feedback & Rending Farm
(1)Stylised Walk Feedback This is a Feedback video about my last work, Stylised Walk. The main issues with this adjustment are: 1. The character’s feet I made raised when it hits the ground. When the character’s feet are flat on … Continue reading
3D Equalizer_Camera Tracking
Start learning new software – 3D Equalizer. We often use the [Basic] panel during our product processing. (Select 3DE interface after choosing the [Basic].) Overviews have F1(Overview Controls), F2(Manual Tracking Controls), F3(Distortion Grid Controls), F4(Autotracking Controls), F5(Lineup Controls), F6(3D Orientation … Continue reading
Story Circle, Story Arc, Type of Characters and Archetypes
(1)Story Circle The key to the animation is the design of the story. Even if the animation’s character or ability is well designed, if there is no good story to show the characteristics of the character, the audience will still … Continue reading
Week4: Stylised Walk
Over this past week, I have produced a Stylised Walk. I chose to make the Stylised Walk in the Angry style. I can see model’s highest and lowest points of the character’s head in the reference picture. It is very … Continue reading
Rigging
Rigging(From my own experiences) What is a good rig? What is a bad rig? Rigging needs to skin the model with the created bones because the bones and the model are independent. Therefore, each point on the model should be … Continue reading
Visual Culture
Part I: What is visual culture? Visual culture is a cultural tendency of humans grasps the real world and then through simulation after having the ability to replicate reality better. In the days of underdeveloped transportation, there were no planes, … Continue reading
Week3: Human walk
Before doing homework, I found an animation video about human walking that I can use it to reference. Let’s go! First, under the [File] column, select [Import] and import the character model and prop model into the file. Because I want … Continue reading
The Relationship between Politics and Media
Part I: Examples about how Political affecting the media Game Far Cry 5 Even if the game is obviously political, developers often say that it does not contain these contents. Ubisoft released Far Cry 5, a game related to the … Continue reading
The History of Film, Animation, VFX and Film Language
Part I: The History of Film As early as 1829, the famous Belgian physicist Joseph Plateau discovered a phenomenon. When an object disappears from view, the object’s image will remain on the human retina for a period of time. This … Continue reading
Week 2: Ball Tailed and Ball Walker
Part I: Ball Tailed It’s time to make a little ball motion with a tail! In order to better understand the trajectory of the ball with a tail, I first looked up a reference picture on the Internet. From the … Continue reading