Monthly Archives: November 2020

Week5: Stylised Walk Feedback & Rending Farm

(1)Stylised Walk Feedback This is a Feedback video about my last work, Stylised Walk. The main issues with this adjustment are: 1. The character’s feet I made raised when it hits the ground. When the character’s feet are flat on … Continue reading

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3D Equalizer_Camera Tracking

Start learning new software – 3D Equalizer. We often use the [Basic] panel during our product processing. (Select 3DE interface after choosing the [Basic].) Overviews have F1(Overview Controls), F2(Manual Tracking Controls), F3(Distortion Grid Controls), F4(Autotracking Controls), F5(Lineup Controls), F6(3D Orientation … Continue reading

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Story Circle, Story Arc, Type of Characters and Archetypes

(1)Story Circle The key to the animation is the design of the story. Even if the animation’s character or ability is well designed, if there is no good story to show the characteristics of the character, the audience will still … Continue reading

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Week4: Stylised Walk

Over this past week, I have produced a Stylised Walk. I chose to make the Stylised Walk in the Angry style. I can see model’s highest and lowest points of the character’s head in the reference picture. It is very … Continue reading

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Rigging

Rigging(From my own experiences) What is a good rig? What is a bad rig? Rigging needs to skin the model with the created bones because the bones and the model are independent. Therefore, each point on the model should be … Continue reading

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Visual Culture

Part I: What is visual culture? Visual culture is a cultural tendency of humans grasps the real world and then through simulation after having the ability to replicate reality better. In the days of underdeveloped transportation, there were no planes, … Continue reading

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Week3: Human walk

Before doing homework, I found an animation video about human walking that I can use it to reference. Let’s go! First, under the [File] column, select [Import] and import the character model and prop model into the file. Because I want … Continue reading

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The Relationship between Politics and Media

Part I: Examples about how Political affecting the media Game Far Cry 5 Even if the game is obviously political, developers often say that it does not contain these contents. Ubisoft released Far Cry 5, a game related to the … Continue reading

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The History of Film, Animation, VFX and Film Language

Part I: The History of Film As early as 1829, the famous Belgian physicist Joseph Plateau discovered a phenomenon. When an object disappears from view, the object’s image will remain on the human retina for a period of time. This … Continue reading

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Week 2: Ball Tailed and Ball Walker

Part I: Ball Tailed It’s time to make a little ball motion with a tail! In order to better understand the trajectory of the ball with a tail, I first looked up a reference picture on the Internet. From the … Continue reading

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