Monthly Archives: February 2021

Week 6: Modeling and Animation

Adjustments to previous Panda projects this week: 1. Problem: When I imported the panda model into Unity, it wouldn’t have any material. Solution: Since the material I created was [aiStandardSurface], this material shader did not work in Unity. So I’ve … Continue reading

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Week5: Modify, Rigging and Modeling

This week’s main work on my collaborative project was to revise the model bindings of the previous week and create a new poster model. Part I: Modifying the model bindings of the previous week When I saw the game professional’s … Continue reading

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Continuing Performance Animation

Part I: Qualities of a Good Animator Darren Aronofsky, American film director, says “An animator has to live life twenty-four times than a normal human being do that is every twenty-four frames of a second.” When making an animated film, … Continue reading

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Houdini Tutorial Week 4

This week, we’re focusing on Houdini’s materials, lighting and rendering features. Linear workflows: Linear workflow has become the industry standard that most studios have adopted because of the power and flexibility. It’s much easier to adjust the level of reflectivity … Continue reading

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Week4: Modeling, Blend Shape, Substance Painter texture

This week, Lucy and I are ready to start building poster models and animations. It’s my primary responsibility this week to model and animate the panda. A list of models that I need to create: 1. Panda The Panda 2. … Continue reading

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Week3: Scene Modeling

This week Lucy and I started working on modeling. During this week’s work, I have learned the most important skill apart from my professional knowledge: team project coordination. We had some great ideas for the game during the previous week … Continue reading

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Previs/ Postvis/ Techvis | Film/ VFX/ Game Animation | Matchmove/ Rotomation/ Motion Capture

Part I:Previs/ Postvis/ Techvis Using Previs, Postvis and Techvis at the beginning of the shoot helps the director explore various ideas and techniques to shoot the film quickly. Both the camera effects and art departments benefit from the preview’s unique … Continue reading

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Houdini Tutorial Week 3

This week we will be attempting to make a destruction effect, and I will be using the wooden house model I made in the first week for a destructive test. First, we need to understand [Voronoi]. [Voronoi] is sort of … Continue reading

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Week2: Designing Game Level and Art Style

During the first week of collaborative project discussions, we identified the theme of creating a VR version of the Gallery and installing an interactive poster exhibition in it. This week our collaborative group started discussing the exact design of the … Continue reading

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