This week, our group discussed the division of tasks for the collaborative project and clarified more specific design elements for the character models and scene models.
Task division:
Character and scene design: Yufei
Character model creation: Crystal
Scene model creation: Kay, Yu
Post-production with game expertise: Zhijian
As we had already shared some ideas about background design in the group before the talk session this week, we searched for more specific reference images this week.
The reference images we shared during the group discussion:
This scene was initially set to have two rooms, an upstairs and downstairs. The upstairs was the character’s living room and study and the downstairs being the character’s laboratory. Initially, we also discussed how to connect the upstairs and downstairs spaces. The initial idea was to create a staircase, but this would take up some of the space in the scene. In the end, it was agreed to have a conveyor belt similar to a lift. And our character was set up as a dentist who loves to experiment.
After discussing the division of labor for the project, I was assigned to create the living room and study on the second floor.
I also found some reference drawings for the set design:
Summary of this week:
This week, we discussed some design concepts for this collaboration project. Many of the design elements are novel and intriguing to me. Different types of projects suit different people. I learned some new creation methods as a result of this cooperation seminar. Every time we work on a cooperative project, we will gain a lot of knowledge from the classmates’ sharing. I can feel our knowledge expanding as we teamwork together on projects and share information.
This is the first time I have been involved in creating a cyberpunk style model of a scene and I am looking forward to this collaborative project.