WEEK3_ Create The Basic Scene Model Of The Collaborating Project

This week we started to create a scene model.

Yufei shared with us his reference picture of scene design in the group.

I decided to start by creating the scene’s basic model, which includes the floor and walls, so Kay and I can build our scene models based on the basic model’s specifications.

Basic model:

Then I started working on basic second-layer models:

This week, I’ll construct a bedroom model. Yufei shared this design with us. I noticed that the bedroom needed interior space details, such as the sleeping cabin’s frame and the exhaust fan inside the sleeping cabin.

Because I’ve built the foundational scene model. As a result, I’ll modify and create based on the basic model. First and foremost, I’d like to create the sleeping cabin’s interior space, as the basic model’s space appears to be smaller than that of the design drawing. So I’ll start by selecting the faces, then separating them from the base model and compressing them.

First, I select the faces to be separated, and in [Edit Mesh], select [Deatch]. The selected face is now separated from the base model. But I need to select [Separate] in [Mesh] to complete this step before the surface of the model is completely separated from the original model. If the separation is not carried out, the selected face is not an independent individual after [Separate] and will still be a whole with the original model.

Select [Freeze Transformations] in [Modify] and then [Center Pivot] after you’ve separated the model faces. The model’s data transformations will be frozen, and the model’s values will be zeroed. Then, in [Edit], select [Delete by Type] and then [History].

I’m going to start with the sides of the sleep pod. I need to Extrude a circle of faces to create a thick border for the sleep pod because the outer wall of the sleep pod only has one face. Hold down [Shift+Right Mouse Button] and select [Extrude Edge] to extrude the desired shape after selecting the line directly. It will take longer if you use Multi-Cut, so Extrude Edge is a good option for this step.

To extrude directly to the desired thickness, select the face of the sleep pod border, hold down [Shift + right mouse button], select [Extrude Face], and then hold down the shortcut key [W].

Remove the sleeping compartment’s border from the original model. This makes it easier to make changes to the model in the future.

Creating a base model for the sleeping compartment border ornament:

To separate the walls near the windows, use [Deatch] and [Separate]. And I hid the wall and window models.

The creation of the sleep module model will be improved further next week.

Summary of this week:

This week, I began building the basic model of the scene and sleep cabin and conducting some research into the model scene’s wiring. I spent a long time adjusting the scale of the reference image when I first created the model. Perhaps, in the future, I’ll need to adjust the scale in order to create other furniture models.

I believe that the initial modeling logic is critical in the model creation process. The subsequent model creation will be much more convenient if the basic model is created correctly. I make a model while changing the points and lines of the model, and I keep changing it in creating models process. I have some design ideas for subsequent model creation after I finish the basic model.

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