FMP_4_ UV and Texture

The basic creation of the character model has now been completed.

Next, I will complete the UV’s and the painting of the materials.

Three views of the model:

The process of making UVs is rather tedious. It is a constant cutting on the face of the model like a tailor. I’m aware that the rizomuv software can also easily create UVs (I used rizomuv when creating building UVs before, which is really convenient). This time, however, I created the UV in Maya myself. In fact, both methods can produce perfect UV images; it all comes down to personal creative habits.

Character UVs :

Clothes UV:

I paint materials for the character and clothes in Substance Painter and PS.

https://youtu.be/05ZvvhceRCE

Material mapping of character models and costumes:

Anyway, finished texture and UVing of the character!

Summary:

Although making UVs was complex, but painting textures was really interesting. I enjoy making textures for characters, this step makes the character looks better.

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