The basic creation of the character model has now been completed.
Next, I will complete the UV’s and the painting of the materials.
Three views of the model:
The process of making UVs is rather tedious. It is a constant cutting on the face of the model like a tailor. I’m aware that the rizomuv software can also easily create UVs (I used rizomuv when creating building UVs before, which is really convenient). This time, however, I created the UV in Maya myself. In fact, both methods can produce perfect UV images; it all comes down to personal creative habits.
Character UVs :
Clothes UV:
I paint materials for the character and clothes in Substance Painter and PS.
Material mapping of character models and costumes:
Anyway, finished texture and UVing of the character!
Summary:
Although making UVs was complex, but painting textures was really interesting. I enjoy making textures for characters, this step makes the character looks better.