FMP_9_Lighting and Rendering

Start to work on light rendering!

Because if you only render the model, the picture will not look very beautiful. So I imported a shared scene resource, imported the animation, and then recreated the lights.

I used a lot of area light in the light rendering part and used skylight for auxiliary lighting. Considering that the scene’s lighting wants to feel a little foggy, I turned on the atmosphere value in the rendering settings.

Because one side of my scene is a wall and the other side is transparent glass. So I use the side of the glass as the main light source for light production, and the light in other parts will be relatively weak.

Setting diagram of some lights:

Atmosphere setup diagram:

Scene light model display diagram:

Considering that the rendering time cannot be too long, my rendering parameters are not very high.

Render settings:

Render presentation:

The following job is to edit and synthesize the video!

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