Start to work on light rendering!
Because if you only render the model, the picture will not look very beautiful. So I imported a shared scene resource, imported the animation, and then recreated the lights.
I used a lot of area light in the light rendering part and used skylight for auxiliary lighting. Considering that the scene’s lighting wants to feel a little foggy, I turned on the atmosphere value in the rendering settings.
Because one side of my scene is a wall and the other side is transparent glass. So I use the side of the glass as the main light source for light production, and the light in other parts will be relatively weak.
Setting diagram of some lights:
Atmosphere setup diagram:
Scene light model display diagram:
Considering that the rendering time cannot be too long, my rendering parameters are not very high.
Render settings:
Render presentation:
The following job is to edit and synthesize the video!