Author Archives: Jianyu Yin
WEEK5_Creating Study Room Model
This week, I began working on the collaboration project’s study. Based on Yufei’s scenario design, I can see that a computer, a chair, an electric fan, a roof vent, and a door are the elements that need to be produced … Continue reading
WEEK4_ Create Sleep Cabin
This week I will continue to create sleep cabin model. Create the basic model of the bed in the sleep Cabin: Create decorative model of the wall of the sleeping cabin: Select the cylindrical model after selecting the wall model. … Continue reading
WEEK3_ Create The Basic Scene Model Of The Collaborating Project
This week we started to create a scene model. Yufei shared with us his reference picture of scene design in the group. I decided to start by creating the scene’s basic model, which includes the floor and walls, so Kay … Continue reading
WEEK2_Confirming The Group Division Of Labor And Discussing Design Concepts
This week, our group discussed the division of tasks for the collaborative project and clarified more specific design elements for the character models and scene models. Task division: Character and scene design: Yufei Character model creation: Crystal Scene model creation: … Continue reading
WEEK1_Research And Find Team Members For The Collaborative Project
For this term’s collaborative project, I will be working on something related to scenic modeling. So when Crystal and I were talking about creating a cyberpunk-style scenic display for the collaborative project, I was very interested in her idea and … Continue reading
FMP Proposal Presentation
Hello, I’m Jianyu. In this presentation, I’ll share my research direction in FMP and thesis. My discussion will be divided into six parts. The first part is my idea overview. In the second part, I will choose the lighting rendering … Continue reading
Application of light rendering technology in stained glass scene model based on MAYA_Proposal
Abstract Making glass effect and other transparent, reflective and refracting materials similar to real physical conditions by MAYA is known as an important part of animation creation and industrial output (The Design Technology of Glass Material Based on Maya Software, 2017). … Continue reading
Week 9: Production of Showcase Videos and Summary for Collaborative Project
This week’s main task was to create a video and summary of a collaborative project presentation. Lucy created this poster for our group in the same style as the Tom Eckersley poster [The Exhibition of Tom Eckersley], which was created … Continue reading
Week 8:Modify and Self-study [ZBrush]_2
The majority of my work on my collaborative project this week has been to add and change models in response to project requirements from fellow game designers. In terms of self-study, I kept dabbling with ZBrush. Part 1: Designing a … Continue reading
Week 7:Self-study [ZBrush]_1
I started to teach Zbrush myself this week. I found some tutorial videos to help me explore Zbrush better as a software program. I have chosen to install the Chinese version of Zbrush 2020 to help me understand the usefulness … Continue reading