Category Archives: Collaboration Unit

Week 9: Production of Showcase Videos and Summary for Collaborative Project

This week’s main task was to create a video and summary of a collaborative project presentation. Lucy created this poster for our group in the same style as the Tom Eckersley poster [The Exhibition of Tom Eckersley], which was created … Continue reading

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Week 8:Modify and Self-study [ZBrush]_2

The majority of my work on my collaborative project this week has been to add and change models in response to project requirements from fellow game designers. In terms of self-study, I kept dabbling with ZBrush. Part 1: Designing a … Continue reading

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Week 7:Self-study [ZBrush]_1

I started to teach Zbrush myself this week. I found some tutorial videos to help me explore Zbrush better as a software program. I have chosen to install the Chinese version of Zbrush 2020 to help me understand the usefulness … Continue reading

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Week 6: Modeling and Animation

Adjustments to previous Panda projects this week: 1. Problem: When I imported the panda model into Unity, it wouldn’t have any material. Solution: Since the material I created was [aiStandardSurface], this material shader did not work in Unity. So I’ve … Continue reading

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Week5: Modify, Rigging and Modeling

This week’s main work on my collaborative project was to revise the model bindings of the previous week and create a new poster model. Part I: Modifying the model bindings of the previous week When I saw the game professional’s … Continue reading

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Week4: Modeling, Blend Shape, Substance Painter texture

This week, Lucy and I are ready to start building poster models and animations. It’s my primary responsibility this week to model and animate the panda. A list of models that I need to create: 1. Panda The Panda 2. … Continue reading

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Week3: Scene Modeling

This week Lucy and I started working on modeling. During this week’s work, I have learned the most important skill apart from my professional knowledge: team project coordination. We had some great ideas for the game during the previous week … Continue reading

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Week2: Designing Game Level and Art Style

During the first week of collaborative project discussions, we identified the theme of creating a VR version of the Gallery and installing an interactive poster exhibition in it. This week our collaborative group started discussing the exact design of the … Continue reading

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Week1: Group Building and Theme Setting

This semester we started a collaborative project. The collaborative project required us to design and produce the project with students from other majors.  We need to combine our respective majors’ skills and explore the project. Through the school website and … Continue reading

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